THE ROLE OF GAMIFICATION, PERCEIVED PLAYFULNESS, LEARNING ENGAGEMENT, AND LEARNING MOTIVATION ON ACADEMIC ACHIEVEMENT IN HYBRID LEARNING

The Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning

This study aims to examine the effect of gamification on perceived playfulness, learning engagement, and learning motivation.In addition, another aim of this research is to examine the effect of perceived playfulness, learning engagement, and Crop Jumper learning motivation on academic achievement.This research was conducted in the context of hybri

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A Comparison of the Effects of Foam Rolling and Stretching on Physical Performance. A Systematic Review and Meta-Analysis

Foam rolling and stretching with its various techniques are frequently used as a warm-up routine to increase the range of motion of a joint.While the magnitude of Handbags the changes in range of motion between foam rolling and stretching (static and dynamic techniques) is similar, it is not clear if this also holds true for performance parameters

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Hardware Prototype for Wrist-Worn Simultaneous Monitoring of Environmental, Behavioral, and Physiological Parameters

We designed a low-cost wrist-worn prototype for simultaneously measuring environmental, behavioral, and physiological domains of influencing factors in healthcare.Our prototype continuously monitors ambient elements (sound level, toxic gases, ultraviolet radiation, air pressure, temperature, and humidity), personal activity (motion tracking and bod

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